The Far-Future Institute

Getting to know the technological titans of TerraGenesis

The Far-Future Institute is the newest faction on the terraforming scene after their founder, Keahi Malae, gathered some of the best and brightest across the solar system. An institution devoted to innovation and technology, the Far-Future Institute has taken it upon themselves to develop inventions and processes that foster solutions to humanity’s longest problems, pushing the boundaries of our limitations and propelling our kind into a future far greater than previously imagined. This is the promise of the Far-Future Institute, and its scholars work tirelessly together to deliver upon it.

Giving it the old college try

Thanks to Keahi Malae’s efforts, the Far-Future Institute has attracted some of the greatest minds humanity has ever seen. They come from the prestigious universities on Earth but also the dusty corners of Mercury, Mars, and beyond. Malae understood that the best and brightest among us would certainly possess multiple degrees from esteemed organizations but also practical knowledge learned from years of experience. Despite their varying backgrounds and methods of collecting their cutting-edge knowledge, these diverse minds all have two things in common: they’re dedicated to problem-solving with an unbiased mind and consider all angles before reaching a conclusion, knowing their decisions may have impacts for millennia to come. 

Thought politics

The Far-Future Institute maintains a neutral stance when it comes to aligning with other factions in an effort to remain impartial. Their goal is singular: further humanity’s knowledge in every possible field, from quantum physics to organizational psychology. Politics only serve as a speed bump to progress, although the general consensus is that certain factions are more useful than others in any given situation. Where they recognize the Daughters of Gaia for their strengths in bio-engineering, they also credit the Sons of Hephaestus for their engineering prowess. And while they see the potential for access to untold data and information hidden behind the bureaucratic red tape of the UNSA, they understand the importance of critically-needed funds to be secured from taking on projects from the Horizon Corporation. Striking a peaceful balance between the existing factions that have already secured their places amongst the stars has allowed the Far-Future Institute to quickly become a force to be reckoned with.

Sterile science

Striving to maintain an impartial, unbiased view at all times is an identifying feature of the meritocracy that is the Far-Future Institute, with detractors arguing that it’s extreme to the point of detriment. In the pursuit of knowledge, the Far-Future Institute has been known to consistently choose the path that results in the most knowledge acquired with a secondary attempt to carve out ethics behind the applications their findings present. In other words, they always ask themselves “if they could,” but only as an afterthought ask “if they should.” Additionally, the path that results in the greatest good long-term is considered to be the only solution, even if it means consequences in the short-term. The organization has been known to displace entire towns for the sake of experiments that, while the resulting science lead to limitless possibilities in terraforming, created an unnecessary refugee situation that the UNSA ultimately had to clean up. Where they see themselves as unbiased, others see them as cold and unfeeling. All in the name of progress, it seems!

If knowledge is what you seek and you possess an open mind with no prior alignments, the Far-Future Institute may be the faction for you. Abandon all bias ye who enter here – choose technology and the Far-Future Institute for your terraforming efforts!

From Team TerraGenesis: Be Safe, Play Games, and Terraform Responsibly!

terragenesis

At Edgeworks Entertainment, we are grateful to have the opportunity to offer our team members the ability to work from home during this important time of social distancing. We are so thankful for the support of TerraGenesis and the community that has come with it.

Working on TerraGenesis

We’ll be creating new features and busting bugs from the comforts of our homes, as we understand how important video games can be right now. We want to make sure our players don’t experience any interruptions while practicing social distancing. Our small team is still working hard to ensure our players are taken care of in a timely fashion – we thank you for your patience during this time.

We are also committed to doing what we can to assist in the fight against COVID-19; as such, we are participating in Stanford University’s Folding@home program, a “distributed computing project for disease research that simulates protein folding, computational drug design, and other types of molecular dynamics.” We’re joining thousands of volunteers around the world by using our computers to simulate the dynamics of COVID-19 proteins to hunt for new therapeutic opportunities.

If you’d like to participate, please check out the Folding@home’s about page for more information. You’re also welcome to join under our team. When signing up, please search for TeamTerraGenesis (team 49287349) to begin folding with us.

As always, dear terraformers, we thank you so much for your dedication and support. Please be safe, play games, and terraform responsibly!

Be sure to check out our hit game, “TerraGenesis“! Available now for iOS and Android!

Did ‘No Man’s Sky’ Redeem Itself?

No Man's Sky
When I first got wind of “No Man’s Sky” just weeks before its release in 2016, I jumped onto the caboose of that hype train and rode those glorious tracks into 18 quintillion procedurally generated sunsets.

No Man's Sky Rings
via Twitter / TerraGenesis

On release day, my coworkers picked up the highly anticipated title and decided to stream it for 24 hours straight — that’s how excited we all were for it — but by hour 2 we’d already lost interest; by hour 4 were so sick of the game we couldn’t bear to look at it anymore.

We weren’t alone — that hype train crashed and burned horrendously, but unlike a beautiful trainwreck, no one wanted to stick around and watch it. Steam had to issue countless refunds, and the game now holds the distinction of having one of the most disastrous launches in history.

No Man's Sky
via Twitter / Linalyx_

What happened?

We could place blame on the unfulfilled promises that lead to the overwhelming hype, such as lack of multiplayer, but a game doesn’t need such a feature to succeed if it’s good on its own. And while “No Man’s Sky”, on paper, had everything it needed to appeal to just about anybody — unique mechanic, beautiful graphics, and, of course, zooming through space discovering things — it was just missing… something.

No Man's Sky NEXT
via Twitter / Berduu

But what?

As I watched the title struggle for two years, I promised myself that I’d give it another go when it released a multiplayer option — out of principle, of course. So when “No Man’s Sky” NEXT came out, I finally caved and bought a copy of my own, jumping back on the hype train’s newfound tracks once again. Surely, adding multiplayer and the other promised features will fix this game, right? All rights have been wronged, and we can all play in peace now, right? Right?

no man's sky
via Twitter / PlayStation

Hmm.

Booting the game up two years later, I was still met with some same critiques along with a few new ones. I’m still a random explorer with a damaged ship and space amnesia, but now I have mini-objectives that, if not fulfilled, will result in death. Each mini-objective is barely explained, and understanding the controls seems to be a privilege, not a right. Nevertheless, I persisted, and managed to get off the first planet…

No Man's Sky
via Twitter / Berduu

…only to immediately land on a nearby moon and start another tutorial.

In a game that boasts endless exploration in the vastness of space, it’s frustrating to focus on something comparatively insignificant as my character not dying. Additionally, while discovering flora and fauna has to be my absolute favorite aspect of the game, there doesn’t seem to be much of a purpose to it besides gaining some credits. Am I furthering in-game knowledge of a certain species, or is this just for shits and giggles? And what’s up with the mining, AKA 300% of the game (with the remainder being not dying of course)?

No Man's Sky
via Twitter / RonanWills

Giving up on Story Mode, I boot up a new game on Creative instead. As I take a few snapshots of the nature that surrounds me and feed a few organisms, I’m reminded why I lost interest so quickly. I wanted to explore this procedurally generated universe, but with more purpose. I wanted to chart the stars with other players and look back on all our accomplishments on a shared map as we populated it with new worlds. I wanted to be a passive observer on some planets but actively settle others. I wanted to find flourishing alien civilizations mixed in with the lesser-evolved life forms.

No Man's Sky
via FaceBook / Heather E. Johnson Yu

Maybe that was too much to ask, but when a game promises something like infinite worlds, it’s easy to believe that the sky’s the limit when it comes to adding features.

Perhaps it’s this selling point that ends becomes one of its weaknesses. 18 quintillion planets sounds cool, but is it necessary? I keep hoping to run into another player’s base or some bustling city just by happenstance, but the universe is too impossibly big for that to be statistically plausible.

No Man's Sky Base
via Twitter / Linalyx_

Then again, there is a beauty to the overwhelming sense of loneliness this provides. Through all the ferrite dust mined, the sentinels avoided, the flora discovered, the fauna named, the bases built and the worlds visited, I’m obstinate in my goal to not only find a connection, but find meaning. What is the purpose of building a glorious home base, only to constantly travel many light years away from it? Why am I naming all of these animals if no one else is around to take value from my discoveries? Why bother pioneering through each planet if I can’t even map them? And why is my motivation to continue to eke out an existence in this infinite universe with no clear direction?

No Man's Sky
via Twitter / Linalyx_

Wait.

Why is this game exactly like life? Why are we here, what is our purpose, and what keeps us going as we climb over the next hill or jet off to the next world?

As I feed carbon to a strange creature and it starts to follow me, purring, I sit down and survey my base. I take a snapshot as the now friendly alien dances around me, seemingly without a care.

No Man's Sky
via FaceBook / Heather E. Johnson Yu

Playing with the lighting controls, I settle on a welcome stillness in the air, and as the sun rises over the horizon, I’m met with the beauty that can only come from a calm morning, a planet yet to awaken after a restful night. I take a photo to immortalize this feeling of “being in the now” and post it to social media, although I know no one will feel the joy I suddenly feel from this moment.

It seems silly, but in that one fragment of time, when everything was still and I could pause to take the beauty in, I was reminded of what I felt was initially missing.

No Man's Sky
via Twitter / RPGSite

Soul.

“No Man’s Sky” spoke to me in a way that only a fresh dawn can, and it healed me, if even for a little while. It reminded me to take in the beauty that is all around us and appreciate the small things that the universe throws our way. We may be lost in the desolate vastness of space, searching for meaning, but we’re always given casual prompts to stop and reflect on the beauty that is all around us.

No Man's Sky
via Twitter / lizaledwards

So, to Sean Murray and the team at Hello Games, a congratulations is in order — thank you for making such a beautiful game (but let’s work on that shared in-game map, eh?).

Feature Image via Instagram / nomansjungle