{"id":8,"date":"2018-08-14T22:31:45","date_gmt":"2018-08-14T22:31:45","guid":{"rendered":"http:\/\/edgeworksentertainment.com\/blog\/?p=8"},"modified":"2020-07-07T20:09:37","modified_gmt":"2020-07-07T20:09:37","slug":"nomanssky-multiplayer","status":"publish","type":"post","link":"https:\/\/edgeworksentertainment.com\/blog\/2018\/08\/14\/nomanssky-multiplayer\/","title":{"rendered":"Did &#8216;No Man&#8217;s Sky&#8217; Redeem Itself?"},"content":{"rendered":"<p>When I first got wind of <a href=\"https:\/\/www.nomanssky.com\/\">&#8220;No Man\u2019s Sky&#8221;<\/a> just weeks before its release in 2016, I jumped onto the caboose of that hype train and rode those glorious tracks into <a href=\"https:\/\/www.theguardian.com\/technology\/2015\/jul\/12\/no-mans-sky-18-quintillion-planets-hello-games\" target=\"_blank\" rel=\"noopener noreferrer\">18 quintillion<\/a> procedurally generated sunsets.<\/p>\n<figure id=\"attachment_14\" aria-describedby=\"caption-attachment-14\" style=\"width: 700px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-14\" src=\"http:\/\/edgeworksentertainment.com\/blog\/wp-content\/uploads\/2018\/08\/No-Mans-Sky-Rings.png\" alt=\"No Man's Sky Rings\" width=\"700\" height=\"391\" srcset=\"https:\/\/edgeworksentertainment.com\/blog\/wp-content\/uploads\/2018\/08\/No-Mans-Sky-Rings.png 1404w, https:\/\/edgeworksentertainment.com\/blog\/wp-content\/uploads\/2018\/08\/No-Mans-Sky-Rings-300x168.png 300w, https:\/\/edgeworksentertainment.com\/blog\/wp-content\/uploads\/2018\/08\/No-Mans-Sky-Rings-768x429.png 768w, https:\/\/edgeworksentertainment.com\/blog\/wp-content\/uploads\/2018\/08\/No-Mans-Sky-Rings-1024x572.png 1024w, https:\/\/edgeworksentertainment.com\/blog\/wp-content\/uploads\/2018\/08\/No-Mans-Sky-Rings-780x436.png 780w\" sizes=\"auto, (max-width: 700px) 100vw, 700px\" \/><figcaption id=\"caption-attachment-14\" class=\"wp-caption-text\">via Twitter \/ <a href=\"https:\/\/twitter.com\/settlethestars?lang=en\" target=\"_blank\" rel=\"noopener noreferrer\">TerraGenesis<\/a><\/figcaption><\/figure>\n<p>On release day, my coworkers picked up the highly anticipated title and decided to stream it for 24 hours straight &#8212; that\u2019s how excited we all were for it &#8212; but by hour 2 we\u2019d already lost interest; by hour 4 were so sick of the game we couldn\u2019t bear to look at it anymore.<\/p>\n<p>We weren\u2019t alone &#8212; that hype train crashed and burned horrendously, but unlike a beautiful trainwreck, no one wanted to stick around and watch it. <a href=\"https:\/\/www.forbes.com\/sites\/erikkain\/2016\/08\/30\/steam-clamps-down-on-no-mans-sky-refunds\/#142158906363\" target=\"_blank\" rel=\"noopener noreferrer\">Steam had to issue countless refunds<\/a>, and the game now holds the distinction of having one of the <a href=\"https:\/\/www.polygon.com\/2016\/9\/16\/12929618\/no-mans-sky-disaster-lies-lessons-learned\" target=\"_blank\" rel=\"noopener noreferrer\">most disastrous launches in history<\/a>.<\/p>\n<figure id=\"attachment_32\" aria-describedby=\"caption-attachment-32\" style=\"width: 700px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-32\" src=\"http:\/\/edgeworksentertainment.com\/blog\/wp-content\/uploads\/2018\/08\/Dead-World.png\" alt=\"No Man's Sky\" width=\"700\" height=\"393\" srcset=\"https:\/\/edgeworksentertainment.com\/blog\/wp-content\/uploads\/2018\/08\/Dead-World.png 1505w, https:\/\/edgeworksentertainment.com\/blog\/wp-content\/uploads\/2018\/08\/Dead-World-300x169.png 300w, https:\/\/edgeworksentertainment.com\/blog\/wp-content\/uploads\/2018\/08\/Dead-World-768x432.png 768w, https:\/\/edgeworksentertainment.com\/blog\/wp-content\/uploads\/2018\/08\/Dead-World-1024x576.png 1024w, https:\/\/edgeworksentertainment.com\/blog\/wp-content\/uploads\/2018\/08\/Dead-World-780x438.png 780w\" sizes=\"auto, (max-width: 700px) 100vw, 700px\" \/><figcaption id=\"caption-attachment-32\" class=\"wp-caption-text\">via Twitter \/ <a href=\"https:\/\/twitter.com\/search?f=images&amp;vertical=default&amp;q=no%20man%27s%20sky&amp;src=typd\" target=\"_blank\" rel=\"noopener noreferrer\">Linalyx_<\/a><\/figcaption><\/figure>\n<p>What happened?<\/p>\n<p>We could place blame on the unfulfilled promises that lead to the overwhelming hype, such as lack of multiplayer, but a game doesn\u2019t need such a feature to succeed if it\u2019s good on its own. And while &#8220;No Man\u2019s Sky&#8221;, on paper, had everything it needed to appeal to just about anybody &#8212; unique mechanic, beautiful graphics, and, of course, zooming through space discovering things &#8212; it was just missing\u2026 something.<\/p>\n<figure id=\"attachment_19\" aria-describedby=\"caption-attachment-19\" style=\"width: 700px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-19\" src=\"http:\/\/edgeworksentertainment.com\/blog\/wp-content\/uploads\/2018\/08\/co-op.png\" alt=\"No Man's Sky NEXT\" width=\"700\" height=\"291\" srcset=\"https:\/\/edgeworksentertainment.com\/blog\/wp-content\/uploads\/2018\/08\/co-op.png 1766w, https:\/\/edgeworksentertainment.com\/blog\/wp-content\/uploads\/2018\/08\/co-op-300x125.png 300w, https:\/\/edgeworksentertainment.com\/blog\/wp-content\/uploads\/2018\/08\/co-op-768x319.png 768w, https:\/\/edgeworksentertainment.com\/blog\/wp-content\/uploads\/2018\/08\/co-op-1024x426.png 1024w, https:\/\/edgeworksentertainment.com\/blog\/wp-content\/uploads\/2018\/08\/co-op-1600x665.png 1600w, https:\/\/edgeworksentertainment.com\/blog\/wp-content\/uploads\/2018\/08\/co-op-780x324.png 780w\" sizes=\"auto, (max-width: 700px) 100vw, 700px\" \/><figcaption id=\"caption-attachment-19\" class=\"wp-caption-text\">via Twitter \/ <a href=\"https:\/\/twitter.com\/search?f=images&amp;vertical=default&amp;q=no%20man%27s%20sky&amp;src=typd\" target=\"_blank\" rel=\"noopener noreferrer\">Berduu<\/a><\/figcaption><\/figure>\n<p>But what?<\/p>\n<p>As I watched the title struggle for two years, I promised myself that I\u2019d give it another go when it released a multiplayer option &#8212; out of principle, of course. So when &#8220;<a href=\"https:\/\/www.nomanssky.com\/next-update\/\" target=\"_blank\" rel=\"noopener noreferrer\">No Man\u2019s Sky&#8221; NEXT<\/a> came out, I finally caved and bought a copy of my own, jumping back on the hype train\u2019s newfound tracks once again. Surely, adding multiplayer and the other promised features will fix this game, right? All rights have been wronged, and we can all play in peace now, right? Right?<\/p>\n<figure id=\"attachment_18\" aria-describedby=\"caption-attachment-18\" style=\"width: 700px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-18\" src=\"http:\/\/edgeworksentertainment.com\/blog\/wp-content\/uploads\/2018\/08\/NMS-PS4.png\" alt=\"no man's sky\" width=\"700\" height=\"393\" \/><figcaption id=\"caption-attachment-18\" class=\"wp-caption-text\">via Twitter \/ <a href=\"https:\/\/twitter.com\/search?f=images&amp;vertical=default&amp;q=no%20man%27s%20sky&amp;src=typd\" target=\"_blank\" rel=\"noopener noreferrer\">PlayStation<\/a><\/figcaption><\/figure>\n<p>Hmm.<\/p>\n<p>Booting the game up two years later, I was still met with some same critiques along with a few new ones. I\u2019m still a random explorer with a damaged ship and space amnesia, but now I have mini-objectives that, if not fulfilled, will result in death. Each mini-objective is barely explained, and understanding the controls seems to be a privilege, not a right. Nevertheless, I persisted, and managed to get off the first planet\u2026<\/p>\n<figure id=\"attachment_26\" aria-describedby=\"caption-attachment-26\" style=\"width: 700px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-26\" src=\"http:\/\/edgeworksentertainment.com\/blog\/wp-content\/uploads\/2018\/08\/No-Mans-Sky-Space-Station.png\" alt=\"No Man's Sky\" width=\"700\" height=\"387\" srcset=\"https:\/\/edgeworksentertainment.com\/blog\/wp-content\/uploads\/2018\/08\/No-Mans-Sky-Space-Station.png 1425w, https:\/\/edgeworksentertainment.com\/blog\/wp-content\/uploads\/2018\/08\/No-Mans-Sky-Space-Station-300x166.png 300w, https:\/\/edgeworksentertainment.com\/blog\/wp-content\/uploads\/2018\/08\/No-Mans-Sky-Space-Station-768x424.png 768w, https:\/\/edgeworksentertainment.com\/blog\/wp-content\/uploads\/2018\/08\/No-Mans-Sky-Space-Station-1024x566.png 1024w, https:\/\/edgeworksentertainment.com\/blog\/wp-content\/uploads\/2018\/08\/No-Mans-Sky-Space-Station-780x431.png 780w\" sizes=\"auto, (max-width: 700px) 100vw, 700px\" \/><figcaption id=\"caption-attachment-26\" class=\"wp-caption-text\">via Twitter \/ <a href=\"https:\/\/twitter.com\/search?f=images&amp;vertical=default&amp;q=no%20man%27s%20sky&amp;src=typd\" target=\"_blank\" rel=\"noopener noreferrer\">Berduu<\/a><\/figcaption><\/figure>\n<p>&#8230;only to immediately land on a nearby moon and start another tutorial.<\/p>\n<p>In a game that boasts endless exploration in the vastness of space, it\u2019s frustrating to focus on something comparatively insignificant as my character not dying. Additionally, while discovering flora and fauna has to be my absolute favorite aspect of the game, there doesn\u2019t seem to be much of a purpose to it besides gaining some credits. Am I furthering in-game knowledge of a certain species, or is this just for shits and giggles? And what\u2019s up with the mining, AKA 300% of the game (with the remainder being not dying of course)?<\/p>\n<figure id=\"attachment_20\" aria-describedby=\"caption-attachment-20\" style=\"width: 700px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-20\" src=\"http:\/\/edgeworksentertainment.com\/blog\/wp-content\/uploads\/2018\/08\/NMS-Yellow.png\" alt=\"No Man's Sky\" width=\"700\" height=\"392\" srcset=\"https:\/\/edgeworksentertainment.com\/blog\/wp-content\/uploads\/2018\/08\/NMS-Yellow.png 1400w, https:\/\/edgeworksentertainment.com\/blog\/wp-content\/uploads\/2018\/08\/NMS-Yellow-300x168.png 300w, https:\/\/edgeworksentertainment.com\/blog\/wp-content\/uploads\/2018\/08\/NMS-Yellow-768x430.png 768w, https:\/\/edgeworksentertainment.com\/blog\/wp-content\/uploads\/2018\/08\/NMS-Yellow-1024x573.png 1024w, https:\/\/edgeworksentertainment.com\/blog\/wp-content\/uploads\/2018\/08\/NMS-Yellow-780x437.png 780w\" sizes=\"auto, (max-width: 700px) 100vw, 700px\" \/><figcaption id=\"caption-attachment-20\" class=\"wp-caption-text\">via Twitter \/ <a href=\"https:\/\/twitter.com\/search?f=images&amp;vertical=default&amp;q=no%20man%27s%20sky&amp;src=typd\" target=\"_blank\" rel=\"noopener noreferrer\">RonanWills<\/a><\/figcaption><\/figure>\n<p>Giving up on Story Mode, I boot up a new game on Creative instead. As I take a few snapshots of the nature that surrounds me and feed a few organisms, I\u2019m reminded why I lost interest so quickly. I wanted to explore this procedurally generated universe, but with more purpose. I wanted to chart the stars with other players and look back on all our accomplishments on a shared map as we populated it with new worlds. I wanted to be a passive observer on some planets but actively settle others. I wanted to find flourishing alien civilizations mixed in with the lesser-evolved life forms.<\/p>\n<figure id=\"attachment_25\" aria-describedby=\"caption-attachment-25\" style=\"width: 700px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-25\" src=\"http:\/\/edgeworksentertainment.com\/blog\/wp-content\/uploads\/2018\/08\/NMS-Animal.png\" alt=\"No Man's Sky\" width=\"700\" height=\"392\" srcset=\"https:\/\/edgeworksentertainment.com\/blog\/wp-content\/uploads\/2018\/08\/NMS-Animal.png 1355w, https:\/\/edgeworksentertainment.com\/blog\/wp-content\/uploads\/2018\/08\/NMS-Animal-300x168.png 300w, https:\/\/edgeworksentertainment.com\/blog\/wp-content\/uploads\/2018\/08\/NMS-Animal-768x430.png 768w, https:\/\/edgeworksentertainment.com\/blog\/wp-content\/uploads\/2018\/08\/NMS-Animal-1024x574.png 1024w, https:\/\/edgeworksentertainment.com\/blog\/wp-content\/uploads\/2018\/08\/NMS-Animal-780x437.png 780w\" sizes=\"auto, (max-width: 700px) 100vw, 700px\" \/><figcaption id=\"caption-attachment-25\" class=\"wp-caption-text\">via FaceBook \/ <a href=\"https:\/\/www.facebook.com\/photo.php?fbid=1911170838976819&amp;set=a.1887404701353433.1073741835.100002517633191&amp;type=3&amp;theater\" target=\"_blank\" rel=\"noopener noreferrer\">Heather E. Johnson Yu<\/a><\/figcaption><\/figure>\n<p>Maybe that was too much to ask, but when a game promises something like infinite worlds, it\u2019s easy to believe that the sky\u2019s the limit when it comes to adding features.<\/p>\n<p>Perhaps it\u2019s this selling point that ends becomes one of its weaknesses. 18 quintillion planets sounds cool, but is it necessary? I keep hoping to run into another player\u2019s base or some bustling city just by happenstance, but the universe is too impossibly big for that to be statistically plausible.<\/p>\n<figure id=\"attachment_21\" aria-describedby=\"caption-attachment-21\" style=\"width: 700px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-21\" src=\"http:\/\/edgeworksentertainment.com\/blog\/wp-content\/uploads\/2018\/08\/NMS-Soul.png\" alt=\"No Man's Sky Base\" width=\"700\" height=\"394\" srcset=\"https:\/\/edgeworksentertainment.com\/blog\/wp-content\/uploads\/2018\/08\/NMS-Soul.png 1405w, https:\/\/edgeworksentertainment.com\/blog\/wp-content\/uploads\/2018\/08\/NMS-Soul-300x169.png 300w, https:\/\/edgeworksentertainment.com\/blog\/wp-content\/uploads\/2018\/08\/NMS-Soul-768x432.png 768w, https:\/\/edgeworksentertainment.com\/blog\/wp-content\/uploads\/2018\/08\/NMS-Soul-1024x576.png 1024w, https:\/\/edgeworksentertainment.com\/blog\/wp-content\/uploads\/2018\/08\/NMS-Soul-780x439.png 780w\" sizes=\"auto, (max-width: 700px) 100vw, 700px\" \/><figcaption id=\"caption-attachment-21\" class=\"wp-caption-text\">via Twitter \/ <a href=\"https:\/\/twitter.com\/search?f=images&amp;vertical=default&amp;q=no%20man%27s%20sky&amp;src=typd\" target=\"_blank\" rel=\"noopener noreferrer\">Linalyx_<\/a><\/figcaption><\/figure>\n<p>Then again, there is a beauty to the overwhelming sense of loneliness this provides. Through all the ferrite dust mined, the sentinels avoided, the flora discovered, the fauna named, the bases built and the worlds visited, I\u2019m obstinate in my goal to not only find a connection, but find meaning. What is the purpose of building a glorious home base, only to constantly travel many light years away from it? Why am I naming all of these animals if no one else is around to take value from my discoveries? Why bother pioneering through each planet if I can&#8217;t even map them? And why is my motivation to continue to eke out an existence in this infinite universe with no clear direction?<\/p>\n<figure id=\"attachment_22\" aria-describedby=\"caption-attachment-22\" style=\"width: 700px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-22\" src=\"http:\/\/edgeworksentertainment.com\/blog\/wp-content\/uploads\/2018\/08\/NMS-Bubbles.png\" alt=\"No Man's Sky\" width=\"700\" height=\"393\" srcset=\"https:\/\/edgeworksentertainment.com\/blog\/wp-content\/uploads\/2018\/08\/NMS-Bubbles.png 1404w, https:\/\/edgeworksentertainment.com\/blog\/wp-content\/uploads\/2018\/08\/NMS-Bubbles-300x169.png 300w, https:\/\/edgeworksentertainment.com\/blog\/wp-content\/uploads\/2018\/08\/NMS-Bubbles-768x432.png 768w, https:\/\/edgeworksentertainment.com\/blog\/wp-content\/uploads\/2018\/08\/NMS-Bubbles-1024x575.png 1024w, https:\/\/edgeworksentertainment.com\/blog\/wp-content\/uploads\/2018\/08\/NMS-Bubbles-780x438.png 780w\" sizes=\"auto, (max-width: 700px) 100vw, 700px\" \/><figcaption id=\"caption-attachment-22\" class=\"wp-caption-text\">via Twitter \/ <a href=\"https:\/\/twitter.com\/search?f=images&amp;vertical=default&amp;q=no%20man%27s%20sky&amp;src=typd\" target=\"_blank\" rel=\"noopener noreferrer\">Linalyx_<\/a><\/figcaption><\/figure>\n<p>Wait.<\/p>\n<p>Why is this game exactly like life? Why are we here, what is our purpose, and what keeps us going as we climb over the next hill or jet off to the next world?<\/p>\n<p>As I feed carbon to a strange creature and it starts to follow me, purring, I sit down and survey my base. I take a snapshot as the now friendly alien dances around me, seemingly without a care.<\/p>\n<figure id=\"attachment_15\" aria-describedby=\"caption-attachment-15\" style=\"width: 700px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-15\" src=\"http:\/\/edgeworksentertainment.com\/blog\/wp-content\/uploads\/2018\/08\/No-Mans-Sky-Animal.jpg\" alt=\"No Man's Sky\" width=\"700\" height=\"394\" srcset=\"https:\/\/edgeworksentertainment.com\/blog\/wp-content\/uploads\/2018\/08\/No-Mans-Sky-Animal.jpg 1920w, https:\/\/edgeworksentertainment.com\/blog\/wp-content\/uploads\/2018\/08\/No-Mans-Sky-Animal-300x169.jpg 300w, https:\/\/edgeworksentertainment.com\/blog\/wp-content\/uploads\/2018\/08\/No-Mans-Sky-Animal-768x432.jpg 768w, https:\/\/edgeworksentertainment.com\/blog\/wp-content\/uploads\/2018\/08\/No-Mans-Sky-Animal-1024x576.jpg 1024w, https:\/\/edgeworksentertainment.com\/blog\/wp-content\/uploads\/2018\/08\/No-Mans-Sky-Animal-1600x900.jpg 1600w, https:\/\/edgeworksentertainment.com\/blog\/wp-content\/uploads\/2018\/08\/No-Mans-Sky-Animal-780x439.jpg 780w\" sizes=\"auto, (max-width: 700px) 100vw, 700px\" \/><figcaption id=\"caption-attachment-15\" class=\"wp-caption-text\">via FaceBook \/ <a href=\"https:\/\/www.facebook.com\/photo.php?fbid=1911178498976053&amp;set=a.1887404701353433.1073741835.100002517633191&amp;type=3&amp;theater\" target=\"_blank\" rel=\"noopener noreferrer\">Heather E. Johnson Yu<\/a><\/figcaption><\/figure>\n<p>Playing with the lighting controls, I settle on a welcome stillness in the air, and as the sun rises over the horizon, I\u2019m met with the beauty that can only come from a calm morning, a planet yet to awaken after a restful night. I take a photo to immortalize this feeling of \u201cbeing in the now\u201d and post it to social media, although I know no one will feel the joy I suddenly feel from this moment.<\/p>\n<p>It seems silly, but in that one fragment of time, when everything was still and I could pause to take the beauty in, I was reminded of what I felt was initially missing.<\/p>\n<figure id=\"attachment_23\" aria-describedby=\"caption-attachment-23\" style=\"width: 700px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-23\" src=\"http:\/\/edgeworksentertainment.com\/blog\/wp-content\/uploads\/2018\/08\/No-Mans-Sky-Soul.png\" alt=\"No Man's Sky\" width=\"700\" height=\"392\" srcset=\"https:\/\/edgeworksentertainment.com\/blog\/wp-content\/uploads\/2018\/08\/No-Mans-Sky-Soul.png 1399w, https:\/\/edgeworksentertainment.com\/blog\/wp-content\/uploads\/2018\/08\/No-Mans-Sky-Soul-300x168.png 300w, https:\/\/edgeworksentertainment.com\/blog\/wp-content\/uploads\/2018\/08\/No-Mans-Sky-Soul-768x430.png 768w, https:\/\/edgeworksentertainment.com\/blog\/wp-content\/uploads\/2018\/08\/No-Mans-Sky-Soul-1024x574.png 1024w, https:\/\/edgeworksentertainment.com\/blog\/wp-content\/uploads\/2018\/08\/No-Mans-Sky-Soul-780x437.png 780w\" sizes=\"auto, (max-width: 700px) 100vw, 700px\" \/><figcaption id=\"caption-attachment-23\" class=\"wp-caption-text\">via Twitter \/ <a href=\"https:\/\/twitter.com\/search?f=images&amp;vertical=default&amp;q=no%20man%27s%20sky&amp;src=typd\" target=\"_blank\" rel=\"noopener noreferrer\">RPGSite<\/a><\/figcaption><\/figure>\n<p>Soul.<\/p>\n<p>&#8220;No Man\u2019s Sky&#8221; spoke to me in a way that only a fresh dawn can, and it healed me, if even for a little while. It reminded me to take in the beauty that is all around us and appreciate the small things that the universe throws our way. We may be lost in the desolate vastness of space, searching for meaning, but we\u2019re always given casual prompts to stop and reflect on the beauty that is all around us.<\/p>\n<figure id=\"attachment_24\" aria-describedby=\"caption-attachment-24\" style=\"width: 700px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-24\" src=\"http:\/\/edgeworksentertainment.com\/blog\/wp-content\/uploads\/2018\/08\/NMS-Purple.png\" alt=\"No Man's Sky\" width=\"700\" height=\"391\" srcset=\"https:\/\/edgeworksentertainment.com\/blog\/wp-content\/uploads\/2018\/08\/NMS-Purple.png 1403w, https:\/\/edgeworksentertainment.com\/blog\/wp-content\/uploads\/2018\/08\/NMS-Purple-300x167.png 300w, https:\/\/edgeworksentertainment.com\/blog\/wp-content\/uploads\/2018\/08\/NMS-Purple-768x429.png 768w, https:\/\/edgeworksentertainment.com\/blog\/wp-content\/uploads\/2018\/08\/NMS-Purple-1024x571.png 1024w, https:\/\/edgeworksentertainment.com\/blog\/wp-content\/uploads\/2018\/08\/NMS-Purple-780x435.png 780w\" sizes=\"auto, (max-width: 700px) 100vw, 700px\" \/><figcaption id=\"caption-attachment-24\" class=\"wp-caption-text\">via Twitter \/ <a href=\"https:\/\/twitter.com\/search?f=images&amp;vertical=default&amp;q=no%20man%27s%20sky&amp;src=typd\" target=\"_blank\" rel=\"noopener noreferrer\">lizaledwards<\/a><\/figcaption><\/figure>\n<p>So, to Sean Murray and the team at Hello Games, a congratulations is in order &#8212; thank you for making such a beautiful game (but let\u2019s work on that shared in-game map, eh?).<\/p>\n<p>Feature Image via Instagram \/ <a href=\"https:\/\/www.instagram.com\/nomansjungle\/\" target=\"_blank\" rel=\"noopener noreferrer\">nomansjungle<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>When I first got wind of &#8220;No Man\u2019s Sky&#8221; just weeks before its release in 2016, I jumped onto the caboose of that hype train and rode those glorious tracks into 18 quintillion procedurally generated sunsets. On release day, my coworkers picked up the highly anticipated title and decided to stream it for 24 hours &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/edgeworksentertainment.com\/blog\/2018\/08\/14\/nomanssky-multiplayer\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Did &#8216;No Man&#8217;s Sky&#8217; Redeem Itself?&#8221;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":17,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5,2],"tags":[3,4],"hashtags":[],"class_list":["post-8","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-opinion","category-space","tag-no-mans-sky","tag-space"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.9 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Did &#039;No Man&#039;s Sky&#039; Redeem Itself? - Edgeworks Entertainment<\/title>\n<meta name=\"description\" content=\"Our thoughts on the &quot;No Man&#039;s Sky&quot; - what we liked, what went wrong and what could be improved as a whole. 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