NEWS ARCHIVE
The Big Announcement
10/27/17
Hey, folks! Well we've been hinting at it for a while now, and I'm absolutely thrilled to say that Lacey and I are finally ready to pull the curtain back on what we've been doing for the last several months:

As of three weeks ago, Edgeworks Entertainment has signed a publishing deal with Tilting Point to market and distribute TerraGenesis on iOS, Android, and potentially even PC/Mac and more!

Tilting Point is one of the best publishers in the mobile game industry, and they're not only going to be helping us with marketing and getting new players, but also with development support, QA testing, and more. We still have complete creative control over the game (don't worry, this won't entail a gameplay overhaul or corporate sell-out), but with TP handling the user acquisition and some of the nitty-gritty side of development, it will give Lacey more time to continue building the company and me more time to work on updates to iOS and the Android conversion. Then when Android is ready TP will help give it the grand release that our ever-so-patient Android players deserve, and before too long, with the extra revenue we hope to get from TP's campaigns, we plan on hiring more artists, developers, and engineers to help us expand TerraGenesis on both platforms with tons of new content, and then start developing entirely new projects as well.

This partnership really is a game-changer for Edgeworks, and I can't overstate how excited we are for what comes next!

It's been a wild few months since we were initially contacted by Tilting Point back in May, filled with contract negotiations, in-person meetings in New York City, brainstorming sessions, lawyer calls, soul-searching with Lacey, and ultimately a rush of adrenaline when the papers were finally signed. But in the end Lacey and I couldn't be happier to have this opportunity to expand the TerraGenesis playerbase, and help position Edgeworks Entertainment well as it expands into a full-fledged game studio.

Of course, all of this work has taken up a fair bit of time, but I'm also happy to say that I'm going to be getting back to work on the Android conversion very soon. There are a few more iOS updates I need to add, integrating analytics for TP to track the success of their marketing campaigns and such, but Android is rapidly returning to the forefront of my efforts so keep an eye out for more Android Updates soon.

In the meantime, stay tuned for a return to rapid-fire progress on both the iOS and Android side of things, and be sure to welcome the new players as they join the TerraGenesis community! Our daily installs have already quadrupled in the last week and TP is just running their initial test campaigns, so it might get pretty busy around here soon!

Thank you all so much for your patience throughout this mystery, and for the support that you've all given us that helped make this partnership possible. I am so, so grateful to every one of you for the response that TerraGenesis has gotten so far, and I absolutely cannot wait until you see some of the stuff that's coming up next!

TerraGenesis, and Edgeworks Entertainment, are just getting started...
PocketGamer Interview with Alexander Winn
9/18/17
A new interview with Alexander Winn, developer of TerraGenesis, has been published over at PocketGamer. Check it out, and get a glimpse behind the scenes of TerraGenesis!
One Year Later
7/6/17
A year ago today I was sitting on a couch in Christchurch, New Zealand. My wife and I were three weeks into a seven-month tour of the country, housesitting for a lovely couple who were visiting their daughter in the UK. We were bundled up in Merino wool against the kiwi winter, talking about where to go next on our grand adventure. There was a cat lying next to me and another in Lacey’s lap when my phone buzzed with a notification: my latest app had been approved by Apple, and was awaiting release.

It was my 25th app on the App Store, a strategy game I’d been working on in my time off from work for the last eleven months. I was pretty proud of it, and I thought it was fun and cool, but… well, it was my 25th app. Best not to get any hopes up, right? I’d just see how the launch went, maybe add a few more playable worlds if there was any interest, and then get started on App #26.

I logged into iTunes Connect, hit “Release”, and my life was changed forever.

In the last 12 months, TerraGenesis has been translated into 5 languages, grown to include 38 playable worlds (plus an infinite random planet generator), gone through 42 updates, received almost 8,000 five-star reviews, and been followed by 24,000 people on social media. TerraGenesis players have started 1,699,477 new games, built 2,098,323 colonies, engineered 348,698 new species, researched 9,583,043 technologies, and experienced a breathtaking 74,300,219 random events.

And my favorite stat of all: I am overflowing with excitement and gratitude to say that in the first year since its release, TerraGenesis has been downloaded ONE MILLION TIMES!

This is a stunning achievement for a sole indie developer, and I am so incredibly grateful for the support you all have given. TerraGenesis has no backing from investors or publishers, it hasn’t been reviewed by any major gaming websites or blogs, and it hasn’t been featured by Apple on the App Store. It has been you, the fans, who spread the word about this game, wrote reviews, told your friends, joined communities, shared screenshots, and helped make this happen. What began as one more anonymous game on the App Store has become one of the most vibrant, intelligent, diverse, supportive, exciting, collaborative, and fun communities I have ever known. Many of you have become active parts of the development process, suggesting dozens of bug fixes and new features that have already made it into the game, and many more have become advocates for a game that could easily have disappeared into the ether of the internet with barely a ripple.

Thank you, every one of you, so much. It really means more than I can say.

The next year promises to be at least as busy as the last one: TerraGenesis just won its first award (an experience I am eager to repeat!), Lacey and I will be visiting at least three more conventions and conferences this year, I’m about to roll out our newest language (German) in the next few weeks, I’m constantly working on iOS updates while also learning Unity so I can bring TerraGenesis to Android, and Lacey is hard at work getting Edgeworks Entertainment up and running as a real company. From there we hope to start building a team, hire some more artists and developers, expand into Android and maybe even PC/Mac, and beyond. Plus, given this whole “award-winning indie game with a million players” thing, I’d REALLY like to get some review articles and App Store features happening, which means doubling-down on our pavement-pounding efforts.

We’ve got a lot of work ahead of us, and I couldn’t be more excited about it.

One year, one developer, one million players. Damn, that’s fun to say. These past 12 months have been the best of my life, full of excitement and challenges and adventures and new experiences. It’s been a wild ride so far, folks, but don’t you touch that dial…

…’cause you ain’t seen nothin’ yet.
Live Q&A w/ Alexander Winn
3/24/17
Hey folks! If you haven't heard, I'll be doing a live Q&A on Facebook tomorrow, Sat March 25 at 1pm Pacific.

I'll be talking about TerraGenesis, answering your questions, and there'll be a VERY exciting announcement at the end. Come check it out!
750,000 Terraformers
3/17/17
Hey, folks! I'm currently working on a BIG update to TerraGenesis, but in the meantime I have a very exciting announcement: TerraGenesis has just reached 750,000 players!

This has been an incredible eight months since we soft-launched TerraGenesis, and I couldn't be happier or more proud of the community that has sprung up around this game. As cheesy as it sounds, it really is the players that make this game great.

So thank you to you all, and let's keep spreading the word about TerraGenesis!
Login



Not registered yet? Join the Edgeworks community for access to secret upgrades, members-only videos, beta testing, and more.

JOIN NOW!
NEWS
The Big Announcement
10/27/17
Hey, folks! Well we've been hinting at it for a while now, and I'm absolutely thrilled to say that Lacey and I are finally ready to pull the curtain back on what we've been doing for the last several months:

As of three weeks ago, Edgeworks Entertainment has signed a publishing deal with Tilti... MORE »
PocketGamer Interview with Alexander Winn
9/18/17
A new interview with Alexander Winn, developer of TerraGenesis, has been published over at PocketGamer. Check it out, and get a glimpse behind the scenes of TerraGenesis! MORE »
One Year Later
7/6/17
A year ago today I was sitting on a couch in Christchurch, New Zealand. My wife and I were three weeks into a seven-month tour of the country, housesitting for a lovely couple who were visiting their daughter in the UK. We were bundled up in Merino wool against the kiwi winter, talking about wher... MORE »
     
Privacy Terms of Use Contact